Posts Tagged “C++”
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Exploring C++20 - Designated initialisers
A look at designated initialisers from C++20
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Enumerate - Range-based for loop with indices retained
How to make a zero-overhead helper to do range-based for looping with the index available
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Guaranteed Compile Time String Parsing in C++17
The best way I've found so far to parse strings in compile time in C++
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The Simplest Implementation of an Entity Component System
The simplest possible implementation of an Entity Component System
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Easy-to-use debug rendering
A way to implement a non-intrusive way of debug rendering
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Using templates and lambdas to make a safe copyable polymorphic wrapper
A technique to store known type information for later on
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GimGui - gim::Element
A look at the basic ui element class of the GimGui GUI library
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Introducing GimGui
Introduction to GimGui, a C++ GUI library