The Simplest Implementation of an Entity Component System

The simplest possible implementation of an Entity Component System

Easy-to-use debug rendering

A way to implement a non-intrusive way of debug rendering

Using templates and lambdas to make a safe copyable polymorphic wrapper

A technique to store known type information for later on

GimGui - gim::Element

A look at the basic ui element class of the GimGui GUI library

Introducing GimGui

Introduction to GimGui, a C++ GUI library